Turtle
The turtle module in Python is a standard library module used for creating simple graphics and drawings. It provides a virtual "turtle" that can be controlled to draw shapes, patterns, and animations on the screen. It is often used for educational purposes to teach programming and basic graphics concepts.
Key features of turtle:
- Drawing: You can draw lines,shapes, and patterns by moving the turtle around the screen.
- Animation: The turtle's movements can be animated, making it useful for creating simple games or visualizations.
- Events Handling: It supports keyboard and mouse events,allowing for interactive programs.
- Easy to use: The module is beginner-friendly and requires no prior knowledge of graphics programming.
Common functions:
- forward(distance): Moves the turtle forward by the specified distance.
- backward(distance): Moves the turtle backward.
- left(angle): Turns the turtle left by the specified angle.
- right(angle): Turns the turtle right.
- penup()/pendown(): Lifts or lowers the pen to stop or start drawing.
- goto(x,y): Moves the turtle to a specific position
- circle(radius): Draws a circle with the given radius.
- color(color_name): Sets the turtle's pen color
- bgcolor(color_name): Sets the background color of the screen.
Other functions:
setup(): uses to configure the size and position of the turtle graphics window.
It has four parameters, which allow for flexibility in defining the window's dimensions and placement. Four parameters are: width(the first parameter specifies the width of the window in pixels), height(the second parameters specifies the height of the window in pixels.),start x(the third parameter specifies the X-coordinate of the top-left corner of the window on the screen), start y(the fourth parameters specifies the Y-coordinate of the top-left corner of the window on the screen)
hideturtle()
The hideturtle() function in your code is used to hide the turtle cursor (the arrow or shape that represents the turtle), where you don't want the turtle cursor to be visible while drawing or updating the game.
It is a simple function that only hides the turtle cursor. It doesn't require any additional information or parameters because its purpose is singular and straightforward: to make the turtle invisible. It acts on the current turtle object.
tracer()
The tracer() is a function used to control the animation speed of the turtle graphics. By default, the turtle module updates the screen after every drawing action, which can make complex drawings slow.
The tracer() function allows you to disable or control the frequency of screen updates, making the drawing process faster or smoother.
Syntax:
1
tracer(n=None, delay=None)
n:If set to 0, it disables automatic screen updates entirely. You will need to call update() manually to refresh the screen. If set to a positive integer, it updates the screen every nth drawing action.
delay: Set a delay(in milliseconds) between updates.
listen()
listen() is a function that sets the focus on the Turtle graphics window to capture keyboard events. It enables the program to respond to key presses by associating specific keys with functions using onkey()
done()
In the turtle module, the done() function is used to indicate that the Turtle graphics program has finished executing. It keeps the Turtle graphics window open, allowing the user to view the final state of drawing or game.
Without done(), the Turtle graphics window may close immediately after the program finishes running, especially when executed in certain environments.
undo()
undo() function is used to reverse the last action performed by the turtle. This can include actions like drawing a line, moving the turtle, or writing text.
1
2writer.undo()
writer.write(state['score'])writer.undo() removes the last action performed by the writer turtle, which is likely the previously written score. This ensures that the old score is erased before writing the update score with writer.write(state['state']).
clear()
Used to erase all drawings made by the turtle on the screen. It simply clears the visual content created by the turtle.
Lambda
In python, a lambda is a way to create an anonymous function(a function without a name).It is often used for short simple functions that are not reused elsewhere. The syntax for a lambda function is:
1 | lambda arguments:expression |
- arguments: the input parameters for the function.
- expression: the single expression that the function evaluates and returns
The purpose to use Lambda in pacman.py
Using lambda allows you to define these small, one-time-use functions inline without needing to define separate named functions for each key press. It keeps the code concise and readable.
Dot(.)
In pacman.py, I've noticed lots of dots. Let's discuss the function of these dots and summarize dots' different functions in Python.
1 | def change(x,y): |
The dot(.) in aim.x is used to access an attribute or method of an object in Python. In this case, aim is an instance of the vector class, and x is one of its attributes. The dot allows you to access or modify the value of x within the aim object.
General use of the dot(.) in Python:
- Accessing Attributes:
- Example: aim.x accesses the x attribute of the aim object.
- Example: writer.color access the color method of the writer object
- Calling Methods:
- Example: writer.goto(160,160) calls the goto method of the writer object
- Accessing Modules or Classes:
- Example: random.choice accesses the choice function from the random module.
All in all, the dot(.) always serves the same purpose: to access an attribute or method of an object, the specific behavior depends on the object being accassed.